#ifndef GMPINGCONNECTION_H
#define GMPINGCONNECTION_H

#include "GameMessage.h"

class GMPingConnection : public GameMessage
{
public:
	GMPingConnection();
	virtual void Execute() override;
	virtual bool Read(SocketMessage* sm) override;
	virtual void Write(SocketMessage* sm) override;
	
private:
	int m_latency;
};

#endif //GMPINGCONNECTION_H